Scoring
- Judging Criteria http://www.abcboxing.com/wp-content/uploads/2016/08/juding_criteriascoring_rev0816.pdf
Striking Techniques
- General Concepts
- Finding your range
- Taller Fighter Staying Behind your jab
- Shorter Fighter Working inside and then create angles
- Hand Positioning up when in range
- Cutting off the Ring
- Light Strikes then the Hard Strikes
- Losing respect and getting respect back with Strikes
- Continual Jabs then right hand if they slip and there is no head movement back
- Constant Head Movement with Strikes and Defense
- Punches
- Offensive
- 1,2,3,4,5,6
- Feints
- Slapping Hooks to setup the Straight
- Jab High – Then Jab to the body and out
- Jab High – Then Cross to the body and out
- Strike to the Head and the opponent brings the head back – Attack the body
- Overhand Vs Right Straight
- Feint the Double – 2 or Overhand Right
- Feint the Double – Gazelle 3-2
- Defense
- Defensive Punch Counters
- Split – Jab
- Split – Cross
- Parry – Jab
- Slip – Body Shot
- Roll – Body Shot
- Offensive
- Kicks
- Offensive
- Opponent over commits the slip off the punches follow up with kicks
- Front Kick to face off of wide guard
- Defense
- Defensive Kick Counters
- Offensive
- Spinning Strikes
- Knees
- Offense
- Head and Elbow Positioning in the Clinch
- Up on your toes in the clinch to knee
- Straight Knees to Side knees
- Defense
- Defense Knee Counters
- Offense
- Elbows
- Offense
- They put the arm down to block the knees switch to elbows
- Offense
- Combos
- Offense
- LLK-2
- 1-1-Spinning Back Kick
- 1-1-Spinning Back Fist
- Defense
- Defensive Combo Counters
- Offense
- Movement
- Offensive Movement
- Switching Stances
- Throw Strikes as you switch Stances
- When facing opposite foot opponent
- Try to get the outside foot position
- Jab when they are foot outside
- Cross when YOU are foot outside
- Shifts to get inside for Body Shots
- When Cornering
- Diagonal Movement Vs Horizontal Movement
- Head movement when Cornering
- Hooks and Kicks to keep them cornered
- Hooks and Kicks Followed by the Opposite Straight punch
- Switching Stances
- Defensive Movement
- Switching Stances
- Switch Stances as you evade strikes
- When at their range
- In and out
- When Cornered
- Don’t go Straight Back
- Angle
- Clinch
- Dart Jab or Dart Cross
- Switch Switch Angle
- Control the side you want to go to then angle
- Go back then Change Levels and Takedown
- Switching Stances
- Offensive Movement
Slip then 2
Angle with your opponent Against the Spinning Back Kick – 2
Wrestling
- General Concepts
- Did you wrestle before? No? Takedowns off the cage instead
- Did you wrestle before? Yes? Keep your hands up and get tighter
- Level Changes with Feints
- T Position Hips in
- Defensive Wrestling over Guillotines
- Pummeling
- Pummeling with Elbows
- Offense
- Grab the Wrist – Armdrag – Single Leg
- Single Leg
- Double Leg
- High Crotch
- Inside Trip
- Knee Tap
- Single Leg off Knee
- Single to Double
- Spinning Strikes to Clinch
- Run the Pipe Leg to the inside then to the outside hips in Double and turn the corner
- In from Opponents overhand right – Hands tight
- 1 Up from Level Change to Takedown
- 1 – Fake the 2 – Level Change to Takedown
- 1- 1B-Double ; 1-1B-1
- Dart Jab and Dart Cross to Takedowns
- Defense
- Push Away Takedown Defense
- Push Away to Knee
- Sprawl to Turtle Control
- Sprawl to Standing
- Sprawl to Side Control
- Double Leg Defense – Push Head get back up
- Control the Knee so they can’t step back and drive forward
- Single Leg Defense Turn and Kick Out
- Single Leg Defense – Punches
- Single Defense – Push Head Leg Lift (Ouchi)
- Catch Knee Takedown Inside
- Catch Knee Takedown Outside
- Opp Double Under Hooks – Head inside Defense
- Head on the Same Side of the Hips off the Takedown
- Get you Head and chest above their head and chest
- Submissions
- 10 Finger Choke off Double
- Marcelotine off Single
- Guillotine to Guard
- Whizzer Hip Toss to Choke
- Strikes
- Pummel with Elbows
- Pummel with Knees
- Opponent has an underhook – Elbow with the same side
Cage
- General
- Getting the hips flat
- Getting Wrist Control
- Underhook High
- Head Positioning
- Opp has Head Control – Push Face Away
- Opp has Head Control – Circle Arms
- Control the Choke hand and keep your back on the cage when getting up
- Controlling the bottom leg when they try to stand up
- Controlling the bottom hand when they try to stand up
- Head Positioning when opponent is seated
- Head positioning with elbows
- Control the legs from the top
- Use the legs for hook sweeps from bottom
- Turning at the warning track
- Drawing them in and turning them at the cage
- Takedowns
- Single Leg – Run the Pipe
- Single Leg – Leg Lift
- Double Leg – Lift Person
- Double Leg – Run to the side
- Ankle Pick
- Single to Double
- Takedown Defense
- Pummel Underhook and Turn
- Single Leg Counter – Switch
- Double Underhook Defense – Pull the head down
- Striking
- Bicep Control to Knee on Cage
- Bicep Control to Elbow on Cage
- Kneeing Against Cage – Push Hips
- Opponent won’t give you the underhook, elbow same side then pummel
- Have a shallow underhook with opponent against the cage elbow same side
- Snap Down – Full Nelson – Knees
Ground
- General
- Staying on top don’t fall back
- Not crossing the centerline with Strikes
- Getting to half
- Open Guard
- Top
- Stepping in on downed Opp
- Throw Legs to Overhand
- Straight Ankle Def from Standing
- Heel Hook Defense from Standing
- Standing 2x Under Pass to Side
- Standing 2x Under Pass to Turtle
- Bottom
- Technical Standup
- Kick to Technical Standup
- De La Riva to Up Kick
- De La Riva to Single
- De La Riva to Ankle Pick
- De La Riva Overhand Defense
- De La Riva Overhand to Guard
- Sickle Sweep
- Imanari to 50/50
- Imanari to Heel Hook
- Top
- Half Guard
- Top
- Wrist Control from Top Half
- Defense against Knee Shield
- Kimura from Side
- Half Guard Pass to Kimura
- Suzuki Armbar from Half
- Head and Arm from Half
- Defending the Guillotine from Half
- Phantom Choke
- Bottom
- Ranges with Knee Shield, Regular and Deep Half
- Offensive Knee Shield
- Kimura from Half Guard
- Kimura Sweep from Half Guard
- Top
- Closed Guard
- Top
- Stepping up one leg from Inside the Guard for Power Strikes
- Body Body Head – Guard
- Over Top Elbow
- Uppercut from Guard
- Hammerfist to Elbow
- Elbow to Thigh to Overhand
- Elbows to Sternum
- Fake Open Guard to Overhand
- Fake Open Guard to Elbow
- Vera Wrist Control Strikes
- Guard Pass Knees In Strike
- Toreando pass and Strike
- Strike Double Under Pass
- Knee Pin Guard Pass Strikes
- Colorado Pass
- Bottom
- Overhook and Knee on the Back
- Deep Underhook
- Triangle with Arm Hooked
- Armbar with Arm Hooked
- Top
- Mount
- Top
- Grapevine
- Leg Lace from Hip Escape
- Head and Arm Choke
- Push Arm Elbow across to strike
- Top
- Side Control
- Top
- Knees – Both Legs Up
- Push the Head and Elbow
- Side to Knee on Belly
- Top
- Mount
- Top
- Push the Face
- If the hold – Chest Strikes
- Top
- Back
- Outside
- Back to Belly Down
- Head Control and Wrist Control
- RNC
- Short Choke
- Armbar
- Outside
- Butterfly
- Top
- Butterfly Pass Chest Drop
- Butterfly Knee Pinch
- Top
- Turtle
- Front Head
- Top
- Top