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MMA Curriculum

Scoring

Striking Techniques

  • General Concepts
    • Finding your range
    • Taller Fighter Staying Behind your jab
    • Shorter Fighter Working inside and then create angles
    • Hand Positioning up when in range
    • Cutting off the Ring
    • Light Strikes then the Hard Strikes
    • Losing respect and getting respect back with Strikes
    • Continual Jabs then right hand  if they slip and there is no head movement back
    • Constant Head Movement with Strikes and Defense
  • Punches
    • Offensive
      • 1,2,3,4,5,6
      • Feints
      • Slapping Hooks to setup the Straight
      • Jab High – Then Jab to the body and out
      • Jab High – Then Cross to the body and out
      • Strike to the Head and the opponent brings the head back – Attack the body
      • Overhand Vs Right Straight
      • Feint the Double – 2 or Overhand Right
      • Feint the Double – Gazelle 3-2
    • Defense
    • Defensive Punch Counters
      • Split – Jab
      • Split – Cross
      • Parry – Jab
      • Slip – Body Shot
      • Roll – Body Shot
  • Kicks
    • Offensive
      • Opponent over commits the slip off the punches follow up with kicks
      • Front Kick to face off of wide guard 
    • Defense
    • Defensive Kick Counters
  • Spinning Strikes
  • Knees
    • Offense
      • Head and Elbow Positioning in the Clinch
      • Up on your toes in the clinch to knee
      • Straight Knees to Side knees
    • Defense
    • Defense Knee Counters
  • Elbows
    • Offense
      • They put the arm down to block the knees switch to elbows
  • Combos
    • Offense
      • LLK-2
      • 1-1-Spinning Back Kick
      • 1-1-Spinning Back Fist
    • Defense
    • Defensive Combo Counters
  • Movement
    • Offensive Movement
      • Switching Stances
        • Throw Strikes as you switch Stances
      • When facing opposite foot opponent
        • Try to get the outside foot position
        • Jab when they are foot outside
        • Cross when YOU are foot outside
        • Shifts to get inside for Body Shots
      • When Cornering
        • Diagonal Movement Vs Horizontal Movement
        • Head movement when Cornering
        • Hooks and Kicks to keep them cornered
        • Hooks and Kicks Followed by the Opposite Straight punch
    • Defensive Movement
      • Switching Stances
        • Switch Stances as you evade strikes
      • When at their range
        • In and out
      • When Cornered
        • Don’t go Straight Back
        • Angle
        • Clinch
        • Dart Jab or Dart Cross
        • Switch Switch Angle
        • Control the side you want to go to then angle
        • Go back then Change Levels and Takedown

Slip then 2

Angle with your opponent Against the Spinning Back Kick – 2

Wrestling

  • General Concepts
    • Did you wrestle before? No? Takedowns off the cage instead
    • Did you wrestle before? Yes? Keep your hands up and get tighter
    • Level Changes with Feints
    • T Position Hips in
    • Defensive Wrestling over Guillotines
    • Pummeling
    • Pummeling with Elbows
  • Offense
    • Grab the Wrist – Armdrag – Single Leg
    • Single Leg
    • Double Leg
    • High Crotch
    • Inside Trip
    • Knee Tap
    • Single Leg off Knee
    • Single to Double
    • Spinning Strikes to Clinch
    • Run the Pipe Leg to the inside then to the outside hips in Double and turn the corner
    • In from Opponents overhand right – Hands tight
    • 1 Up from Level Change to Takedown
    • 1 – Fake the 2 – Level Change to Takedown
    • 1- 1B-Double ; 1-1B-1
    • Dart Jab and Dart Cross to Takedowns
  • Defense
    • Push Away Takedown Defense
    • Push Away to Knee
    • Sprawl to Turtle Control
    • Sprawl to Standing
    • Sprawl to Side Control
    • Double Leg Defense – Push Head get back up
    • Control the Knee so they can’t step back and drive forward
    • Single Leg Defense Turn and Kick Out
    • Single Leg Defense – Punches
    • Single Defense – Push Head Leg Lift (Ouchi)
    • Catch Knee Takedown Inside
    • Catch Knee Takedown Outside
    • Opp Double Under Hooks – Head inside Defense
    • Head on the Same Side of the Hips off the Takedown
    • Get you Head and chest above their head and chest
  • Submissions
    • 10 Finger Choke off Double
    • Marcelotine off Single
    • Guillotine to Guard
    • Whizzer Hip Toss to Choke
  • Strikes
    • Pummel with Elbows
    • Pummel with Knees
    • Opponent has an underhook – Elbow with the same side

Cage

  • General
    • Getting the hips flat
    • Getting Wrist Control
    • Underhook High
    • Head Positioning
    • Opp has Head Control – Push Face Away
    • Opp has Head Control – Circle Arms
    • Control the Choke hand and keep your back on the cage when getting up
    • Controlling the bottom leg when they try to stand up
    • Controlling the bottom hand when they try to stand up
    • Head Positioning when opponent is seated 
    • Head positioning with elbows
    • Control the legs from the top
    • Use the legs for hook sweeps from bottom
    • Turning at the warning track
    • Drawing them in and turning them at the cage
  • Takedowns
    • Single Leg – Run the Pipe
    • Single Leg – Leg Lift
    • Double Leg – Lift Person
    • Double Leg – Run to the side
    • Ankle Pick
    • Single to Double
  • Takedown Defense
    • Pummel Underhook and Turn
    • Single Leg Counter – Switch
    • Double Underhook Defense – Pull the head down
  • Striking
    • Bicep Control to Knee on Cage
    • Bicep Control to Elbow on Cage
    • Kneeing Against Cage – Push Hips
    • Opponent won’t give you the underhook, elbow same side then pummel 
    • Have a shallow underhook with opponent against the cage elbow same side 
    • Snap Down – Full Nelson – Knees

Ground

  • General
    • Staying on top don’t fall back
    • Not crossing the centerline with Strikes
    • Getting to half
  • Open Guard
    • Top
      • Stepping in on downed Opp
      • Throw Legs to Overhand
      • Straight Ankle Def from Standing
      • Heel Hook Defense from Standing
      • Standing 2x Under Pass to Side
      • Standing 2x Under Pass to Turtle
    • Bottom
      • Technical Standup
      • Kick to Technical Standup
      • De La Riva to Up Kick
      • De La Riva to Single
      • De La Riva to Ankle Pick
      • De La Riva Overhand Defense
      • De La Riva Overhand to Guard
      • Sickle Sweep 
      • Imanari to 50/50
      • Imanari to Heel Hook
  • Half Guard
    • Top
      • Wrist Control from Top Half
      • Defense against Knee Shield
      • Kimura from Side
      • Half Guard Pass to Kimura
      • Suzuki Armbar from Half
      • Head and Arm from Half
      • Defending the Guillotine from Half
      • Phantom Choke
    • Bottom 
      • Ranges with Knee Shield, Regular and Deep Half
      • Offensive Knee Shield
      • Kimura from Half Guard
      • Kimura Sweep from Half Guard
  • Closed Guard
    • Top
      • Stepping up one leg from Inside the Guard for Power Strikes
      • Body Body Head – Guard
      • Over Top Elbow
      • Uppercut from Guard
      • Hammerfist to Elbow
      • Elbow to Thigh to Overhand
      • Elbows to Sternum
      • Fake Open Guard to Overhand
      • Fake Open Guard to Elbow
      • Vera Wrist Control Strikes
      • Guard Pass Knees In Strike
      • Toreando pass and Strike
      • Strike Double Under Pass
      • Knee Pin Guard Pass Strikes
      • Colorado Pass
    • Bottom
      • Overhook and Knee on the Back
      • Deep Underhook
      • Triangle with Arm Hooked
      • Armbar with Arm Hooked
  • Mount
    • Top
      • Grapevine
      • Leg Lace from Hip Escape
      • Head and Arm Choke
      • Push Arm Elbow across to strike
  • Side Control
    • Top
      • Knees – Both Legs Up
      • Push the Head and Elbow
      • Side to Knee on Belly
  • Mount
    • Top
      • Push the Face
      • If the hold – Chest Strikes
  • Back
    • Outside
      • Back to Belly Down
      • Head Control and Wrist Control
      • RNC
      • Short Choke
      • Armbar
  • Butterfly
    • Top
      • Butterfly Pass Chest Drop
      • Butterfly Knee Pinch
  • Turtle
  • Front Head
    • Top